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X B A N D W I D T H
Dev Updates
#2
2020.04.01
PSO2
FOOL'S GOLD
Happy April Fool's Day! Welcome to the official website for all things XBAND Guild, and the second devpost for this fool's errand.

Nostalgia is a hell of a drug, and I keep chasing it. Last month essentially saw the "soft-release" of Phantasy Star Online 2 for XBOX One in the guise of an "open beta". I purchased the console just to play the game early (and in hindsight I should have purchased it sooner as I missed out on goodies from participating in the closed beta). After the initial euphoria of finally diving in to the western release of the game I've been waiting for since July of 2012, my mood took a melancholic turn as the realization of how lonely the experience was began to set in.

In the past, releases like this used to be coordinated hype trains of the squad coming together, whether it was a new Diablo, Smash Bros, the latest WoW expansion, and others. With the passing of time and the inevitable diverging of the paths it brings, I began to wonder if this is what things would be like forevermore. However, my brother was quick to remind me that the game was still not "officially released", and that the PC release hadn't even come about just yet. This brought a little optimism back into my outlook, as the majority of the gang have gaming PCs, but only two others had an XBOX One.

However, as I stated in my intital devpost, this little website project is more to serve the past than the future, so I present to you the next little piece of the XBAND timeline.

The Golden Age: I had a lot of fun reminiscing about this time period, but I found it much more difficult to "put to paper" than the Platinum Age. My memory isn't what it used to be, and parodixcally it seems that the closer I get to the present the less I remember. Thus I would like to extend an invitation to all those involved in that era (and others) to come forward with stories that I may have forgotten. I want this to be a "living" record of things, to be edited and updated as necessary to get as full an accounting of XBAND memories as possible. You can click on this link to read what I have so far.

2020 seems to be off to a rough start, and I hope we all make it through safe to see whether a course-correct occurs (or not).
- XBAND.GM

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