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THE PLATINUM
AGE
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1994 - 1999
Two
neighbors on opposite sides of
the 16-Bit console wars find
common ground and are inspired
to carry on the XBAND name
after the service is
permanently shut down in April
of 1997.
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IN THE
BEGINNING...
On Sunday
February 25th of 1996, McFoxx
received the Sega Genesis XBAND
Modem as a gift from his mother for
his 12th birthday after he spotted
it on sale for $12 inside a Kay•Bee
Toys store at the local Stonewood
Mall. The following year, being one
of the only two "hardcore gamers" in
a particular 7th grade Language Arts
class, he and Madvin joined forces
on a collaborative project to create
a magazine.
Despite being neighbors their whole
lives with similar hobbies, this was
only the first time they interacted
with one another, as being part of
separate gaming "cliques" at school
(Sega vs Nintendo) kept them apart.
Once work began on the magazine
project, the friendship solidified
quickly and McFoxx introduced Madvin
to the XBAND experience. Though
relegated at first as a uniquely
SEGA experience, as luck would have
it, only a few months later Catapult
Entertainment (the makers of XBAND)
advertised a promotion in the
GamePro magazine that McFoxx was
subscribed to. The ad included a
voucher for a free modem for the
console of your choosing. Strictly a
Nintendo Power subscriber at the
time, Madvin was given the voucher
to send out for a Super Nintendo
XBAND Modem.
NOW
YOU'RE PLAYING FOR REAL!
In 1996, owning a PC
would not be a thing for McFoxx for
about another two years, and XBAND
was his introduction to e-mail, an
online community of kindred folk,
and news delivered digitally through
the creative use of the four player
profiles allotted to each modem.
This ignited a passion of all things
online for him, and he began
frequently visiting a middle school
friend that was subscribed to
America Online. This was to get a
taste for the world wide web, and
for tinkering with creating websites
through the use of WYSIWYG programs.
As far as gaming on the XBAND went,
McFoxx and Madvin sampled as much as
they could with a variety of games
on the network. The competition was
fierce, particularly on Killer
Instinct. Each found the most
success on the Sega Genesis and the
Super Nintendo with the original
Mortal Kombat and DOOM,
respectively. It was a time of
showing off the service to friends,
and hearing relatives through the TV
speakers as they interrupted
connections by picking up the phone
mid-game.
THE
BEGINNING IS THE END IS THE
BEGINNING
With the announcement
that the service would be ending in
only a month's time, McFoxx was not
focused so much on gaming. Rather,
those last days were spent soaking
in all the saved messages and news
stories, along with exchanging phone
numbers and taking down email
addresses of friends made on XBAND.
With the death of online gaming on
the 16-Bit generation, it was time
to move on to 32-Bits (and beyond).
It was during this time that the
Sega Saturn shined for couch co-op
and competitive gaming, due to the
superior D-Pad it had versus the
original Playstation (this was
before analogue sticks were common),
and the acquisition of the multi-tap
adapter by McFoxx. Later titles in
the Playstation library were able to
scratch the multiplayer itch. With
the "Ultra 64" looming on the
horizon, magazines of the day began
circulating rumors about the XBAND
service making a comeback on Sega's
32-Bit system and Nintendo's
upcoming 64-Bit machine.
The Nintendo 64 was a multiplayer
gaming godsend for the small
neighborhood of gamers all within
walking distance of each other. With
the 4 controller ports straight out
of the box, very soon friends,
neighbors, and siblings would begin
taking part in the split screen
mayhem Nintendo's system offered.
Madvin became the host for many of
these meetups. During this same
time, the group ventured together on
a "pocket monster" game before it
was a household name, with link
cable battles and trades being
commonplace. It was at this point
that a mutual high school friend of
McFoxx and Madvin joined the fold.
Skeptical at first to the point of
mocking the new GameBoy property, it
soon exploded as a phenomenon and
Snoogans made a dramatic u-turn,
going all-in on catching them all.
There were also some infamous rounds
of GoldenEye that were had between
the triumvirate, but these are not
spoken of.
In the end, the rumors of XBAND
making a comeback were only
half-realized. Though it did return
in some limited capacity on the Sega
Saturn via the NetLink modem,
unfortunately the price point of
$199 was much too steep for McFoxx
to be able to use in it's heyday,
and only acquired one as an adult
long after it was defunct. The
service never appeared on the N64 or
PS1. Catapult (and by extension
XBAND) were acquired by MPath
Interactive, which provided a
similar service on PC called
MPlayer. For McFoxx, this seemed
like the place to chase the XBAND
experience.
Madvin was the first to introduce
the group to the world of PC gaming,
and before too long McFoxx was able
to get his hands on a PC as well.
Though they were able to experience
MPlayer and other similar services,
novel as they were, they just
couldn't reproduce that XBAND-vibe.
Even the better subscription-based
iterations seemed lacking. Then, a
hack-and-slash demon-slaying Action
RPG by Blizzard came as a
revelation: it's own self-contained
community of in-game chat rooms
filled with players, able to
communicate and play with each other
absolutely free of charge. It was
not long before Blizzard struck
lightning again with a sci-fi RTS
game that again offered multiplayer
gaming and chat rooms all absolutely
free. This era came to a close with
Bioware's release of an RPG based on
the Dungeons & Dragons property
that allowed people to play the
single-player story with friends
over the internet, which McFoxx and
Madvin took advantage of. This was a
sign of things to come for the next
Age.
NEW
CHALLENGERS OF THE PLATINUM
AGE
Madvin
• McFoxx • Snoogans
NOTABLE
GAMES OF THE PLATINUM AGE
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